Augmented reality can motivate and engage students. It works well in making the Science Technology Engineering and Mathematics (STEM) and coding learning processes faster and better.
According to researchers, two billion of the world’s population will consist of the youngest generation by 2025. The generation Alpha, or the iGeneration, are the children born between 2010 and 2025. They will make up the first generation born in the 21st century and the most technologically inclined demography till date.
The incoming future generation will use technology and gadgets, naturally. Life as they know it will involve the internet, smartphones, computers and video games. They will live in a smart life using smart devices in their homes and schools.
Predictions state that the Generation Alpha will be the wealthiest and most technologically educated in history so far. Its students will enjoy the innovations and emerging technology already incorporated in the classroom.
A growing market
Augmented Reality (AR), Virtual Reality (VR), Mixed Reality (MR), Artificial Intelligence (AI) and robotics are already revolutionising learning and education. According to a research firm, the AR market will be worth over $61 billion by 2023.
The next generation of students will be exposed to educational institutions that use the latest technology in the classrooms. They will also use this new technology in the fields to create a wholesome learning experience. This will cause them to be better prepared to take the world on a technology spin.
The point is, educational institutions need to take on the demands of the next generation by infusing advanced future technology for learning. Because the Generation Alpha children are so technologically inclined, they will need a new teaching approach that is also technologically advanced.
The classroom is gradually moving out of board writings and dictation to screen-touching and virtual experiences. The new learning environment requires a new approach to all learning even from the basic and elementary levels.
Teachers can incorporate emerging technologies like AR, VR and MR into the classrooms to make learning faster, more efficient and more fun. Subjects like Chemistry, Biology and Mathematics can be taught through AR. The technology expands the physical world and adds layers of digital information to what we can see. It augments sounds, videos and graphics.
The reality of education
AR has had some positive impacts on learning. It increases content understanding, long-term memory retention, improved physical task performance, improved collaboration and increased student motivation.
CoSpaces education is an amazing graphics tool that uses AR. It allows students to create virtual 3D worlds. It will also help to create infographics and tell stories through virtual tours. Teachers can also use CoSpaces Edu to create and post assignment images.
The Merge Cube is an AR multi-platform tool that is like holding a hologram in your hand. Teachers can use it to create STEM lessons and activities. This can be useful for students to develop content, make applications and create products.
It is obvious that AR technology goes beyond gaming and entertainment. It is also a hands-on tool for learning.